

The series is generally known for its hack-and-slash combat, but it’s never been better than it is here. While very little has changed in the Darksiders universe, the bits of self-awareness on display were appreciated. I will say that Darksiders III pokes fun at its own gameyness more than once (“why don’t you just give me all the power-ups now?”) and Cissy Jones’ voice performance as an incredulous Fury is perfect in these moments. There’s a lot of shouting, some treachery, and grandiose pre-battle speeches from the bosses. Frankly, the world, narrative, and protagonists of this IP have never been that interesting, and Fury’s journey is more or less the same as the others.

The result is a more streamlined experience and the franchise’s best effort to date.įury, the sister of War and Death from the previous Darksiders titles, has been summoned to destroy the seven deadly sins and restore order to the post-apocalyptic human world. However, Darksiders III course corrects to a certain extent and tones down the number of things it’s trying to emulate. That’s why Darksiders I and II felt like less than the sum of their parts for me - they were pieces of countless other games blended into a tasteless sludge. While this is not an unusual thing for games to do, doing so without understanding why those things work leads to the end product feeling hacked together. If nothing else, the Darksiders franchise has always been honest, gleefully ripping mechanics and systems from other games with no shame whatsoever. WTF The absurd logic behind the second half of the Lust battle LOW The healing item doesn’t refill at checkpoints

HIGH Landing a jump back/spear charge combo over and over
